Regular Creatures, Sorceries, Enchantments, and more can only be played during their owners turn, but Instants can be cast whenever their owner chooses
The Amber/Ruby Starter deck for this expansion celebrates these salty sea dogs, and has you weighing anchor at all sorts of locations along the way
There's no true "one size fits all" in terms of strategies and ways to play the game
I never even realized this was a hydra being banished until viewing the work up close, and now I think I like it even more
Artifacts Of the six artifacts included in the deck, three are used for direct management generation, the Moonsilver Key (which is included in the deck with the Innistrad mark rather than a Commander edition mark!) helps us find an artifact or land from the deck
Quick Lands I hate a lot about these lands, I hate them being only on colour, I hate them being inflexible and devoid of choices, both in play and in construction